Quadruped Walk Cycle
Basically.
This was actually SIGNIFICANTLY more difficult than the typical human based walk cycle.
I used a tiger rig and looked at more than one video of a tiger's walk as well as several helpful cycles I looked up that were drawn out, ultimately I ran into several glitches and I have a lot to learn.
Trying to naturalize the movement was excruciating, as I would over extend the body parts and then not exaggerate the movement enough so it looked stiff and robotic, I had to move the shoulders up and down and shift the hips to match the tigers distribution of body weight.
Turn the head a certain way, extend the body, manually move the tail, curl the claws and the paws and lay them back flat.
It was very rigorous and eye opening to how difficult capturing nature really is within a programs code as well as my minds eye.