Why is this important to my Animation?
Creating the poses and uniting the specific Key frames in which these poses happen create animation.
This step involves the movement of the character, the said movement
that contributes to an animations attractiveness due to its closeness to
life.
What
I specifically going to go over is the Pose to Pose technique, which is
more organized in my opinion. An animator would utilize Pose to Pose
animation if a director of a film had given them a script and
specifically laid out where they wanted the character to be within a
scene and at what time the character would strike a pose in question.
So what did I do to get this character to leap off this building? (I promise it did not involve blackmail)
First
things first anyone working in Maya needs to be sure of their settings,
so step one would be to go to the bottom right corner of the screen and
change the character set from None to animcharacter.
In Maya one would also go to animation preferences and change the settings of the Tangents. The in being changed to Linear and the out to Stepped.
This helps with setting a characters poses so they don't immediately
run together. On frame one the animator would press "S" to set a linear
step key, which sets the beginning pose of the character.
I
am not going to thoroughly bore you with EVERY ASPECT AND DETAIL of
what I did in Maya, but I will provide a basic outline. I moved the
individual body parts of the character, rotating and stretching them to
my desired pose at the desired Key frame in which they would take it on
and hit "S" to indicate that the character would switch into the pose
there.
This
is very basic animation at it's finest and it allows for a scene of
action to be created, making the animation interesting and fun. Very
much unlike the animation failure known as Food Fight (don't look it
up).
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