Monday, October 17, 2016

ADDING MOVING HOLDS IN 3DS MAX

Moving holds can be pretty vital to an animation as it shows what a character is doing, and the same thing goes for any general object you may be working on. Without moving holds the character will never halt in their movement causing the audience to be unable to see them.
A moving hold is basically a pause in an animation where there is still some movement, nothing actually halts to a dead stop so one cannot merely have no movement in a frame.
You can press alt and left or right click accordingly to alter the end time and start time of an animation.
Holding shift and dragging from one key frame to another opens the create key box, and you may choose from that point forward what transform keys you may create. And you can alter this to your hearts content, but basically this allows for the development of slower movement from one key frame to another thus creating a moving hold.

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