Monday, October 17, 2016

ANIMATING A SEAMLESS CYCLE IN 3DS MAX

This allows for the creation of animation loops that save time. Ensure when you work on cycles that you have a set mid point as it allows the animation to have a definitive beginning middle and end thus having a smooth transition in the animation. Remember to factor in the zero frame so that you have an accurate mid point.
When working on a cycle the first and last frames of an animation must be identical.
Add in the movements you which, this includes a transitional movement at your mid point and thus you have created a cycle.

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