AUTOMATING MOVEMENT WITH EXPRESSIONS
An expression is a mathematical attribute applied to a movement that changes its behavior.
Making sure that that you are set to gimbal mode so that you may see the orientation of the selected object. Then go to the assign controller roll out searching for the x rotation. Thus allow you to assign a float controller expression. Here you are then able to create a variable, assign a scalar to it and then add it to the expression.
From here you have some variables you are able to toy with.
From here you are able to have lets say the ship rock back and forth via sin. Sin(S), then proceed to click evaluate and this causing your rig of the ship to gently rock.
If the movement is too subtle then you are able to multiply the seconds and then cause a more dramatic shift. The seconds create the speed of the x-axis.
You may also divide this thus causing the movement to also change in magnitude, making the movement a bit more subtle.
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