Monday, October 17, 2016

COMPLETING OUR CYCLE

When you add a rotation to an animation in a cycle sometimes there is a pause, and the buffer is not necessary. Here is how you clean it up.
Open your curve editor, if you have auto select and the like on animated 3ds max will automatically high light your key frames which allows for work to be easier.
Then go to edit controller and select out of range types.

There you will choose cycle, instead of constant which does not make way for a continuous animation.
Thus allowing the animation to continue onward infinitely.
Finding the track that is the issue in curve editor here you may now correct it and thus make the animation seamless. And you may adjust the tangents manually here to make it perfect.

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